Changed Glass Bow of the Stag Prince's Stamina Damage to Nature Damage. This mod is opted-in to receive Donation Points. No matter which mods or how many attack speed buffs you're using, the attack speed on Keening and Glass Bow of the Stag Prince should work as intended. Removed D13's faster standing up animations to resolve a rare load order issue. Improved Red Eagle's Bane. Page 25 of 30 - Awesome Artifacts - posted in File topics: In response to post #81091133. Reduced Dragonbane damage and weight by 1, to 14/13. Reduced the power of Bloodskal Blade's energy blast by half, but it now becomes 3% stronger per point of 2H skill instead of 1%. Dragonbane's damage against dragons is now non-resist because Celestial Fury was affected by magic resistance because of it. If you want to use something I made, notify me about it and give me credit so I can do my happy dance. Added injected global value: IsAwesomeArtifactsInstalled. Savior's Hide: Removed Health and Stamina regeneration and carrying capacity. All rights reserved. The normal version acts as an improved Glass Sword, and the Honed version still has the stats of max-rank Chillrend, making it the best unenchanted sword in the game. Reduced Spellbreaker's armor to 35. Removed the visual flash from Moonlight Damage as it didn't work consistently with other shaders. Auriel's Bow can now only draw its power from the sun in outdoor locations. Tweaked alpha channel on Nightingale Arrows. Undead that die while burning from Dawnbreaker's explosion now have a chance to explode again. There is a wealth of great ideas out there. Any two effects that trigger together use each other's resistances. I'm currently using the Old Kingdom - Weapons and Old Kingdom - Armor overhaul, along with the sleeving skyrim and glorious dwarven metal add-ons. 1. PC/XB1: Spellbreaker's ward now always appears instantly. I asked EnaiSiaion if he knew a way to make them use separate resistances, he didn't, so I don't think there is any. Reduced armor rating on Miraak's mask to 22 for consistency, and reduced its weight to 8. Increased Miraak's Boots and The Gauldur Amulet regeneration to 20%. Includes improvements to Auriel's Bow and Shield, the Blade of Woe, the Bloodskal Blade, Chillrend, the Gauldur Amulet and its Fragments, Keening, Kyne's Token, Nettlebane, the Staff of Magnus, the Shield of Ysgramor, the White Phial and Wuuthrad. Reduced Auriel's Bow's critical damage to 16. Improved Red Eagle's Bane. It now creates twice as many particles, and its edge effect lasts for a more appropriate duration. Added set bonus to Armor of the Old Gods without touching the armor pieces. Corrected some item descriptions for consistency. Removed No Death Dispell from Harkon's Sword's absorption. Awesome Artifacts is a lightweight unique items overhaul for those who want artifacts to be unique and powerful without being unimmersive or overpowered. Removed Powdered Mammoth Tusk entry since it wasn't important when you have USSEP. Reduced Auriel's Shield's shockwave damage to 3/7/15. The result is that it'll do lower damage initially but end up equally strong at 40 + 20 points. It didn't feel right. It's still a bit higher than normal. Reduced Konahrik's Flame Cloak duration to 15 seconds, increased DPS from 8 to 10. Improved the visual effect on Moonlight Damage. The explosion now only damages targets that are hostile to the player. Fixed a GDO compatibility fix that had been broken by the CK. Removed 6 overrides that were identical to USLEEP. Unequip it before updating! Looks pretty sweet! Masque of Clavicus Vile now has 25% regeneration to all attributes. If you crave more Skyrim gameplay then … Find the shrine of Boethiah 3. Any that are found in the world have a 2/5 chance of being enchanted. Nightweaver's Band has been buffed and now grants 3% critical strike chance and +2 crit damage. Increased the spell cost reduction on Saarthal Amulet to 5%. The spell absorption effect works in the same way (i.e. All rights reserved. It should also give some special comments more time to get triggered iirc. Rimeglass Swords can be found rarely after level 30 anywhere enchanted Glass Swords can appear, and get increased drop chance after level 40. (Requested by thebeastrivera. Increased proc chances to 10%. Increased Miraak's Boots and The Gauldur Amulet regeneration to 20%. 10% chance to absorb 100% of a spell, which is how all spell absorption effects work but Todd doesn't want you to know), and Ring of Namira already has 15% passive damage reflection these days anyway. Changed Ebony Mail's Magic Resistance to Magic Absorption. Switched the visual effects around on Dawnbreaker's sun damage and sun damage vs. undead, so that the more intense sun flames are always displayed and the dim ones are added on top against undead. The legend lives! Increased the cooldown on Skull of Corruption's dream steal effect towards the same target to 36 hours, to discourage people from just Waiting in a single house to steal dreams every night. It's not perfect, but it's better. Made Kyne's Token and Bolar's Oathblade reduce animal/dragon spell damage too. Reduced Spellbreaker's armor to 35. PS4: Increased power attack damage bonus on Volendrung to +25%. Guild Master's and Blackguard's armor sets have been buffed a bit. I hope this pretty polished version can last you a while, and maybe I'll see you on SE one day. Reduced the muffle enchantment on Miraak's Boots from 100% to 50%. Glass Bow of the Stag Prince's nature damage now scales up to 40 points. :pepehands: May and may not be up to 42% more awesome. Mace of Molag Bal's Horror now works on enemies up to level 79 instead of 60. Except my life. Changed the level of the added steel weapons in leveled lists from 5 to 6. A notification now informs you that you've learned Snow-Elven Smithing when you get your hands on Auriel's Bow. If you want to use something I made, notify me about it and give me credit so I can do my happy dance. Looks like it's in a good place now. Mace of Molag Bal's Horror now works on enemies up to level 79 instead of 60. Reduced Rimeglass Sword spawn chance for boss enemies. Increased the boost to reanimation spells on Necromancer's Amulet to 15%. Increased stagger reduction on Savos Aren's Amulet to 20%. It's a small improvement which also fixes an incompatibility with the new No Extra NPCs version of GDO for PS4 and XB1. Fixed a bug that prevented faithless imperial dogs from creating Ysmir. The sounds for Stormfang's procs now have the same high priority as impact sounds instead of a medium priority. Added +5 Unarmed Damage to the buff to raised undead on Necromancer's Amulet because "Melee Damage" doesn't affect Unarmed Damage. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Unofficial Skyrim Special Edition Patch (USKP/USSEP), Weapons, Armor, Clothing & Clutter Fixes (WAF/WACCF). Since the explosion is non-hostile, it will ignore resistances. I found two on the Bethesda website: Artificer - Artifacts of Skyrim, and Awesome Artifacts. The Ebony Blade is a Daedric artifact found during the quest The Whispering Door. It does this by giving you 100% restoration cost reduction while holding the bow during the day. Deathbrand Gauntlets no longer require you to be dual-wielding for its effects to work. If you have a mod that reduces the cap on that stat so you can't get infinite enchantment charges, then the bow will fit in with that and just require very little charge during the day. Increased the Illusion spell cost reduction on Nightingale Hood to 20%. The mod now only uses your Extra NPCs configuration from GDO instead of also having it enabled by default when GDO isn't installed. Nettlebane now has a hidden effect against spriggans. The powerful open-source mod manager from Nexus Mods. Rimeglass Swords can be found rarely after level 30 anywhere enchanted Glass Swords can appear, and get increased drop chance after level 40. The Ancient Shrouded Armor set should now be fully upgradable with smithing when you get the Advanced Armors perk no matter which mods you're using. Removed Powdered Mammoth Tusk entry since it wasn't important when you have USLEEP. Also, Ordinator will now increase the flame cloak's damage instead of its range. It also means Stormfang's frost damage is affected by shock resistance, but only on hits where the shock damage procs. Improved Deathbrand Armor, Bloodscythe and Soulrender. Artifacts and relics can divided into several categories; some artifacts are ancient and some are modern, some artifacts are magical in nature, some are not, while some are unique and … Has a 60 hour cooldown on dreamsteal (seems to be a sweet spot.). Not for Ordinator. Ysmir can no longer be crafted before the civil war ends. Increased Fear effect to level 25. Increased the cooldown on Skull of Corruption's dream steal effect towards the same target to 36 hours, to discourage people from just Waiting in a single house to steal dreams every night. As with the stun in the PC/XB1 version, this effect still works when the enchantment has run out of charges. Added a new lower-level version of Rimeglass Sword. The explosion's base damage has also been increased to 60, but it no longer benefits from fire damage increases. It now works even if you have the Dark Souls perk. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Unofficial Skyrim Legendary Edition Patch (USKP/USLEEP). Fortunately, ZIA is modular, so if you like any part of it better than ZIA, you can just use that section, overwriting AA. (All oldrim links since that is where most of the awesome mods are still at, until the phase shift really happens) There is an insane amount of great ideas out there. It would almost double all the work I do here. Removed changes to blessings and the vampiric drain fix for purity's sake. Reduced Nightingale Bow afterburn to 1 second. The mod seems finished. Btw, I can't predict when I'm going to make updates, so sometimes you get two in a day like today. It generally doesn't cause any problems, but I've sorted the master list and reuploaded it. Grimsever and Mace of Molag Bal's bleeding damage now continues to work when there's 0 enchantment charges left. Replaced Stamina damage on Bolar's Oathblade with extra damage to Altmer. The legend lives! The crafting recipe for Snow-Elven Crown no longer requires leather. The jumping bonus now scales properly with each kill. Upgrading a Rimeglass Sword to a Honed Rimeglass Sword requires 100 smithing. It also means Stormfang's frost damage is affected by shock resistance, but only on hits where the shock damage procs. It was the other way around, but this works out a lot better. Added Celestial Fury to Auriel's Bow. Page 11 of 12 - Awesome Artifacts - posted in File topics: In response to post #74459363. The jumping bonus now scales properly with each kill. So it'll either play twice when it procs against flesh or play together with the sound for 2h blunt vs. metal if it procs on a blocked hit, making it sound like your hit went through and stunned, kinda. Glass Bow of the Stag Prince now works for followers. It grants 25 points of Magicka and surprisingly increases base magicka regen. All mage robes sold at the College of Winterhold now increase the power of their associated spell school, from +5% (Novice) to +18% (Master). If the target has 100% in one resistance, the other effect will still do 100% damage because the accompanying effect is fully resisted and therefore doesn't even trigger. There was no incentive to. Nightingale armor is now unleveled, but not the weapons as they'd be too overpowered early and you can craft them later. Log in to view your list of favourite games. Increased the boost to reanimation spells on Necromancer's Amulet to 15%. Removed records I've duplicated from USSEP. Fixed a bug that made the text for frost resistance appear twice in Eduj and Okin's active effect list. Flesh impact sound now plays whenever Volendrung's stun procs, as an audible cue. Made some small tweaks. Cleaned up the Active Effect list for Ysmir a bit. Back on Oldrim, I picked up The Pale Blade and Red Eagles Bane once. Increased the Magicka on Savos Aren's Amulet to 60 points. This means the armor/Block debuff will not be affected by frost resistance either. Can't use them together since they both change the same things. Improved sound effect quality for Stormfang and Celestial Fury. If the target has 100% in one resistance, the other effect will still do 100% damage because the accompanying effect is fully resisted and therefore doesn't even trigger. Inspired by MLU. Cleaned up the active effect list for Savior's Hide and Miraak. The only item that's truly overpowered is Ysmir, as you'd expect. But some of these artifacts are more useful than others so here's the Best and Worst Daedric Items, Ranked. Levitate Spell- Morrowind Edition. Increased Spellbreaker's ward to 70 points per second, and Magic Resistance to 15%. Did all the things. Fixed a bug that made the text for frost resistance appear twice in Eduj and Okin's active effect list. Reduced Spellbreaker's armor from 35 to 33. Reduced Dragonbane damage and weight by 1, to 14/13. Ysmir can no longer be crafted before the civil war ends. Note that the WACCF patch is no longer optional, due to WACCF's extra tier of bleeding damage. Updating the mod for two games just adds too much to my workload. Removed uninstallation cupboard from the PC/XB1 version. Targe of the Blooded bash now does 5 bleeding damage on impact and 20 points over 5 seconds, while reducing the target's Health regeneration by 100%. Increased Fortify Barter on Masque of Clavicus Vile to 30%, making it the best bartering item even when your Speech is capped at 100. Has a charge time of 0.25 seconds instead of 0. The knockback on Auriel's Shield now has a faster projectile and slightly longer range. There's one in the Bannered Mare. Firiniel's End now has 50% increased sneak attack damage. This change is compatible with everything and makes wards a little more usable. Increased the sneaking bonus on Nightweaver's Band to 20%. With 20% Agility, this puts it at 0.82500. Awesome Artifacts is a lightweight unique items overhaul for those who want artifacts to be unique and powerful without being unimmersive or overpowered. Shadow damage now uses the same ambient sound as frost damage and poison damage. Switched the visual effects around on Dawnbreaker's sun damage and sun damage vs. undead, so that the more intense sun flames are always displayed and the dim ones are added on top against undead. Increased Ebony Blade's weight and critical damage to 18, and reduced its detection level to "silent". Spoiler DeathLoop36 wrote: Is a version without Dawnguard dependency asking too much? Of the seventeen Daedric Princes, sixteen have an artifact attributed to them in The Elder Scrolls V: Skyrim. If you have the vanilla Reflect Blows perk, then you can actually get a double proc for 200% damage if you're lucky enough. Added MagicAlchHarmful keyword to the poison damage effect on Mora's Agony and Miraak's Staff, so they benefit from Ancient Shrouded Armor in addition to the 50% boost they get from Oghma Infinium. Improved some quirks with certain slow effects from frost damage. Made Kyne's Token and Bolar's Oathblade reduce animal/dragon spell damage too. Removed remnant of Enhanced Bound Weapons that added Spell Tome: Bound Dagger to the novice conjuration spellbook lists. The crafting recipes for Snow Elf and Nightingale items are now only enabled if CCOR's option for craftable artifact replicas is disabled, to avoid duplicate crafting recipes.