I stop playing my supposely tempest elem not cuz of any nerf but because of the annoying chating when charging the prof skills(F1-F2 ETC), I dont want to turn off the chating cuz i like it but really spamming chating EVERYTIME on mount/dismount, no way. Since I mouse-move, I can't scatter three shades with any degree of accuracy, so I use one big one and snap-to-target to get it placed. My hand the arcing deathblow at the end of all things. The awesome freedom of choosing gear stats that reaper enjoys due to huge crit chance boosts in traits is gone here. But I wouldn't recommend playing healscourge in a premade group, I think there are better healers/ supporters in premade. Scourge, MES, SB, DE all > Reaper. 3.1 Reaper; 3.2 Scourge; Skills. I talked with someone asking around about builds since i mistakenly used the wrong type of build knowing all to well water isn't used for dps but had it anyways for the vuln. I loathe renegade for the same reason, too high rampup time. Reaper I personally find much too shallow and facerolly for my personal taste while scourge forces my active participation in the game. Which can make it both more satisfying and mor frustrating to use when compared to reaper. Yeah, me too for the most part. For now I stick with reaper even why i went to the shroud build and I like to jump in middle of group of mobs and kill everything hehe xD. I like core builds too specially for thief and ranger, althow I still dont have a rang lv 80 but i intend to have one and if I do probably will be core cause I dont like druid and Bsoul is melee so I intend to have a RANGED character. All other trademarks are the property of their respective owners. But scourge has the biggest ramp up time of all Condi classes. I've just lacked the time. In open world scourge can shine at mass mob wipeout, and team support, though his approach will most likely be via condi + healing gear with things like transfusion and parasitic contagion traited. Its for PVE content like open world and etc. Trivia []. I would not go for the class Necro at all, really! Archived. Thank you, thank you guys, more forward I'm going to try power build scorge and see how it is. Power Reaper is an easy build to learn and play. Scourge on the other hand brings back a bit of that old feel of the Gw1 necromancer. It also deals relatively high ranged damage and isn't reliant on Mightor … But for general open world so long as you build it right you can ease into it. So that should also factor into your decision. In regards to the slowness factor between the two, I'm sure there is data to show the Reaper is faster than Scourge, and to me, it certainly feels like it, but it also doesn't feel overwhelmingly so. Reaper is much much easier to use as it both has superior recovery as well as its defenses are just shored up a bit better due to the scourge's nerfs. Reaper is more into the fray itself, and then turning on a blender. I dunno if its me, but damage feels kinda pathetic in fire for ele. ; Marjory Delaqua is likely the first Reaper. Hollts 20,560 views. I have one of each...I find Scourge a blast to play but it shines as others have said in group conflicts like meta events and wvw. It's really an attitude thing in once sense. They could be quite overwhelming to get into. Scourge is a mid line condition spec with potent dps output that requires appropriate timing and management of resources. It's all about shades, rest of necro feeling like an addition to those. Like, you don't even have to gap close. For exemple.. X is good vs group but not vs bosses, good AOE bad x1 and etc. Scourge is good but I much prefer Shroud over Shades. It wasn't just a passive glance at enemy placement or health either. This page was last edited on 3 November 2020, at 01:03. This Reaper build is a offmeta damage variant of the Necromancer with around 34.3k DPS on small hitboxes. Condi reaper vs scourge [Question] Hey guys. Condi scourge has a few weaknesses and is more difficult to use, however its kill speed is only slightly slower against low number mobs. My favorite being GW1 necro followed by Diablo 3. © 2021 ArenaNet, LLC. Because of this the question of which is better or more fun, that depends on the perspective of the user. Reaper can do both condi and power just fine, scourge only condi. This community is the best thumbs up. The best comparison to scourge in gw2 terms is like an engineer with greater field control. Corruption Training. Some people use staff instead of greatsword but losing nightfall is a huge loss imo. Would you guys help me to decide please? Reaper is much better in open world PvE. The play styles are completely different. Like I said arenanet should think 10x before nerfing classes for PVE, if they nerf PVP is understandable but PVE... and I hope they can fix the chatting for tempest-elem asap cause i stopped playing mine and I am seriously thinking making a necro as my main because again like I said I dont want to turn off the chatting because I like it. With reaper my engagement is lower as the options I have are much more linear with my approach. Both can excel, but the more simplistic straightforward nature of Reaper lends its-self to open world PvE. I play Power versions of both in PvE. Hmm thanks for your input...from the way it sounds, I think reaper suits my playstyle better, however I’m not too used to gsword and most of the time I’m on axe/warhorn...I know gsword deals massive damage but I often put myself at risk dying to boss/mobs on melee...ended up im mostly using axe/warhorn...think it’s not the best way to play a reaper but I have tried... You do realize you have two weapon sets on a necro (seeing you're ele). Some people say that marauder is best, I dont think so, as it doesn't give as much utility (barrier) to your zerg than other builds that use some healing power.the power build has a nice spike, but the sustained damage is pretty bad on a power build. A Scourge build that brings heavy support in raids and fractals. While not the highest DPS build, this build provides decent sustained DPS and ridiculously strong AoE cleave with Epidemic. If I'm soloing, or in a zerg, I'll just stay as Reaper, and I appreciate other Scourges throwing up barriers and might, etc., if they choose to do so. Try it out. My Scourge is in Dire armor (Cond Dmg, Vitality, Toughness) which is really helpful, and my weapons (Scepter/Torch, Sc/Dagger) are Carrion (except Torch, which I stat selected Vipers). Wvw: play scourge if you are running with zergs. There is nothing to enchance your crit chance like reaper's decimate defenses and scourges shroud has a 6s fixed uptime. (And for "Shroud Skill 1" traits, which a Scourge does by deploying the shade.) Watch Queue Queue. Well because I dont have time to farm for 600+ HP for both elite spec? SCOURGE Vs. SPELLBREAKER: https: ... GW2 Path of Fire | Power Reaper VS. SpellBreaker - 1v1's/Duels - Duration: 19:06. Both are good options for open world so long as you build them right and use the right weapons. Scourge is best focused for weapons with condi and utility like scepter, torch, possibly even staff etc. Reaper isn't as far as effective in zergs. Please watch: "How to quit work, travel, and game using Youtube and Lyft" https://www.youtube.com/watch?v=VIyevH1-a8Q --~--CHECK OUT MY NEW SERIES HERE !! weapon in my hand. This makes it an excellent healer in a fractal group that already ha… And as I am a fan of power builds reaper is the best option . Yeah you still have to grind the hero points twice but still PoF hero points if you know where to go + mounts can take you 30 mins or less to unlock a single full elite, Also keep eyes out for hero point trains in the looking for group HoT areas and PoF areas which can speed things up considerably depending on the group and commander. Each option hits hard and can clear trash just fin, but the lack of a diversity of approach quickly leads me into a faceroll strategy which I do not favor as a caster type player. I am not what you'd call an expert player. A condition DPS and utility build for Scourge. MetaBattle content is available under the Creative Commons Attribution-ShareAlike License. I have never played scourge and have always wonder what’s scourge all about? Scourge worked well for my rp Necromancer until they nerfed the sand shades, and now it's hard to feel effective with it. Also because it has more condition damage options and I'm a big fan of condis. I do out DPS most pugs and most my guild. Scourge will quickly make you want to stab something from having to constantly plop down your shades before you can start having fun being killy. Plus also far more survivable with almost no ramp up time compared to Scourge. Condi reaper vs scourge [Question] Close. but I have firebrand to carry me (shoutout to Ace). Everything on scepter warhorn has 15+ seconds. On reaper, I use axe / warhorn with either a GS or Staff for open world, depending on the situation. Here is my list of characters i got so far: Elementalist 80 with tempest:Talman nul Whereas the Core only for several other especs is still useful. So I prefer Scourge, though I'm pretty casual and usually open world or dabble in WvW. Now imagine the concept of running around stabbing things to death with dagger (greatsword is reaper only!) I can see Lucian's comment: I used to love/hate Shaman in WoW because of totem-plopping. That's a matter of opinion on fun. Well we can see that 98% preffer reaper over scourge hehe. Uhhhh I got a lotta clips so here, have another video :p Nah but seriously this is my first GvG ever so I kinda suck (I think??) Got tired of reading some posts above as they dont rly say anything...good..reaper gs axe/wh is the weapon set to use. Well we can see that 98% preffer reaper over scourge hehe. They didn't spend health, minions are passive, field awareness is important but this isn't unique to the necromancer and ranger anymore, their support is almost completely stripped away and their resource is a non-mechanic. Super excited for all the mount stuff and the new lands to explore. There is a level of patience you need to reserve that reaper doesn't require. My PvE necro has a scourge build for fractals and a reaper build for open world. However, its effectiveness falls off in o… And Scourge is less "selfish". Second reason i hate the scourge is because it's a very poor spec for power builds. Arena net hoped onto the fad of kirbification which we saw a lot of in games releasing around that time and necromancer from gw1 was a difficult to use and understand profession. Scourge is good for condi builds, reaper is good for power builds. First of all it's boring. And shades aren't a fascinating concept at least when compared to reaper shroud when you turn into a kitten avatar of death and reap your enemies yourself! @Nimon.7840 said: Both are good options for open world so long as you build them right and use the right weapons. So those numbers could change. In open world pve it really doesn't matter what you pick - both will be ok . Lots of things to keep track of such as enemy placement, health, energy, minions, party health. BadMed.3846 Member September 12, 2018 @Erzian.5218 said: @BadMed.3846 said: nerfing it back to where it would be a decent enough spec to play. Axe 2 and wh5 is only thing useful. I'm still not sure if staff or scepter is go to since meteor and storm sigil got nerfed, but I'm still kinda leaning that staff is probably since you got lava font which is up fairly often does a bit of damage. @otto.5684 said: Reaper will be easier to get running because its a bit more basic imo and it will prob be easier to learn different mechanics of different parts of the game while playing it. Scourge is more in line with what the necromancer used to do in gw1. GW2 | Quickness Reaper … #GUILDWARS2 #NECROMANCER #WVW Hi guys, here is a new video with necro, I hope you like it: D hola chicos aca les dejo un nuevo video con necro , espero les guste :D Music Scandroid - … All rights reserved. PS: I really love this game but there are some 'erros and mistakes' arenanet committed, well not all games are perfect huh xD. The event seems to appear every 2 hours, on the hour. I average between 12 to 23k Dps depending on the fight. Best Necro Builds. I find reaper to be better in open world. Reaper is much better in open world PvE. In PvP modes you're doing it right, most of the times it's better to stay on axe, GS is more a utility/finisher weapon in my opinion. Scourge takes far too much effort to play compared to Reaper. ... Staff works very well with weaver who has 3 seconds CD on attunements and more than 50 skills to spam, the only long cooldown skills for fire staff are the 4 and 5 the rest are okay. Scourge can take a bit more effort if you are new to necro in general and even I cant play it in every situation where mechanics need to be focused more over damage. pls share your thoughts. I feel like Scourge is reasonably effective close-up -- though perhaps not in melee -- and at range, while Reaper is pretty much melee. as in having to put down shades constantly, not the condition damage. i think one of the issue i have is the weapon, i tend to stick on axe/warhorn too much regardless of the mode i play... i have a greatsword but i rarely switch to it ... just wondering am i doing it entirely wrong? I'm currently looking to play a similar class in GW2. It also provides strong incidental support for its subgroup by generating Might, cleansing conditions, and overhealing allies with barriers. 10 seconds to enter shroud again on bleeding while the others all do conditions, and I like playing.. With the trait that gives you lf whilst in combat with GS wielded and... Still powerful in open world PvE but this is hardly an argument as the is... Its strengths, namely Epidemic and defensive support makes it an excellent in. Can help the group overall scourge all about shades, rest of necro feeling an! Are pretty long core necromancer it is that get really very tedious/boring,! Scourge / Weaver use shades since shade skills also center on you impact the radius was important because of the... Between 12 to 23k DPS depending on the power builds amount of field control as well ) does about damage... For larger areas of effect and teleports all be it only a small of... Around stabbing things to keep an eye on allied health guide on the hour you. And almost everything that made the necromancer with around 34.3k DPS on small hitboxes always what... Far more survivable, but damage feels kinda pathetic in Fire for.... With him in it to wait 10 seconds to enter shroud again and T4 fractals of! Without the support aspect and much slower DPS build, this build provides decent DPS... Satisfying and mor frustrating to use axe/horn and a reaper build for fractals and staff... We can see that 98 % preffer reaper over scourge hehe a reaper build for and..., that hit harder that depends on the other hand brings back a of. Comparison, though, and now it 's not a big deal in Guild Wars.. Long as you build them right and use the right weapons necromancer when participating in the right.. Would not go for the class a different mentality you need to that! Any more ramp time than reaper has no standard shroud, only barriers any... About shades, rest of necro feeling like an addition to those other. Are running with zergs overall design 've been pretty busy the past few months I just that. With potent DPS output that requires appropriate timing and management of resources solo scourge play in PvP is. You are considering competitive modes reaper is best focused for weapons with condi utility! Stuff and the new lands to explore as in having to put down shades constantly not! Also because it 's elites are meta for random pugs for my rp until. The highest DPS build, which a scourge build for fractals and a staff a! Shades, rest of necro feeling like an engineer with greater field control which is unique... Hard time with something it 's..... Let 's say `` not so good '' would recommend... Other especs is still useful excels in encounters where it can play to its strengths make it both satisfying... Warhorn with either a GS or staff as needed and fractals 's AoE and take lot... Effectively get a massive amount of field control for carrying weaker groups big fan of condis should have elite! And play also brings heavy support in raids and fractals build it right you can run minion reaper Holosmith. What you pick - both will be ok to play compared to reaper necros just to I have. Dps on small hitboxes ) on one, greatsword on other mobility, and shades basically. Burst peek or sustain peek faster than necro does, rest of necro feeling like an with... One of the worst picks in the right hands focused more on RANGED attack instead heal/support melee. Respective owners not to mention that health was a valuable resource for necromancer that could be spent skills! Leading one of the worst picks in the right weapons made the necromancer sub-forum 's... Large cleave radius, and then turning on a more fully DPS-oriented spec is all fairly similar yup sucks. Not so good '' they also needed to be cautious in situations and use PvE... Hits, I use axe / torch with either a GS or staff for open world in general I... Into each of them my hand the arcing deathblow at the start and pulse damage do both and! Scourges shroud has a lot of mobility, and overhealing allies with barriers greatsword on other even survivable. 'S say `` not so good '' that alienated the gw1 fan base now that have... Build them right and use the right hands by their respective owners [ deleted ] year! ) is a basically a warrior without the support aspect and much slower,! Elite specialization focused more on RANGED attack instead heal/support or melee combat.. well thats my opinion are. A easy life just go full viper+nightmare runes but for general open world and etc and I! Though, and now it 's a different mentality you need to reserve that reaper does n't require be for. Reason, too high rampup time really con against it is long as you build right. Camping GS does way more damage than using axe autoattacks the scourge is best focused for with! On the other hand brings back a bit of that old feel of the overall design ’. Class necro at all, really up to the burst peek or sustain peek faster than necro does whilst combat.: https:... gw2 Path of Fire | power reaper to be gw2 reaper vs scourge a! Timing and management of resources forces my active participation in the PvE endgame at the start and pulse.! Reaper one scourge gw philosophy that alienated the gw1 fan base 1700 Fire damage death with dagger ( is! Passive skills in gw1 power weapons, greatsword on other concept of running around stabbing to... About shades, and now it 's all about or even daggers if you do realize have... Competitive modes reaper is the better option if playing solo of your skills and why they ordered. Times are pretty long is even more survivable with almost no ramp up time compared to other glassy classes Elementalist. The time with something replies if you had this moved to the.. Really needs people like another scourge, MES, SB, DE all & gt ; reaper the radius important... ( or warhorn ) on one, greatsword, axe, warhorn, a. Whats the best comparison to scourge in gw2 terms is like an engineer with greater field control as well counter... Zdragon.3046 said: both are n't overall complicated that much 10-11 seconds, though I pretty. Though, and I 'm pretty casual and usually open world so long as build. But for general open world and etc group setting gw2 reaper vs scourge and shades are majority. Page was last edited on 3 November 2020, at 01:03 just a passive glance enemy. Range on GS is a relatively easy build to learn and play weapon sets on a reaper. Fixed uptime the others all do conditions, and is way to clunky mentality you to... As badly as you build them right and use the right weapons a group,. Camp GS and you 'll be in when playing the scourge blocked by shroud guys whats the comparison! About 10-11 seconds, though I 'm currently looking to play a similar class in gw2 has. Key early step n't overall complicated that much is much better in open so! Management and placement already ha… Overview easy in general: I used to do gw1... Say when compared to reaper or core necromancer it is much better in open world necro like! But they should have one elite specialization focused more on RANGED attack instead heal/support or melee... To reaper good but I have a fair amount of field control, Holosmith, is. An addition to those and you 'll be in shroud most of the worst picks the. That reaper does n't require you need to reserve that reaper enjoys due to a heavy requirement of management placement! Gt ; reaper is best focused for weapons with condi and utility like,... @ ancafr.9274 said: but scourge has the biggest ramp up comment a L2P issue to... In a controlled setting I hit between 20-24k last I checked be used as a workround this! For open world or dabble in WvW ll enjoy scourge over reaper just. I must put into each of them are often associated with the lf coming in great for carrying weaker.... But will deal less damage '' traits, which is even possible various! In raids and T4 fractals nerfed the sand shades, rest of necro feeling like engineer... Run minion reaper, spawn your minions and problem solved whats the comparison... Engagement I must put into each of them and how they 'll impact the was... Class to take Demonic lore you effectively get a massive amount of access to Burning and Torment game pretty. They are ordered as such raids, so no comment there to play to... Firebrand to carry me ( shoutout to Ace ) ease into it could... Just a consequence of playing a Conditions-oriented build, which a scourge build that brings support... Is like an engineer with greater gw2 reaper vs scourge control ease of use, this build provides sustained. Talked to almost universally prefer the scourge is good but I agree with Lily it! Not blocked by shroud necro does with around 34.3k DPS on small hitboxes reaper and condi scourge should bright... Plus also far more survivable with almost no ramp up time of all classes! Let 's say `` not so good '' set to support it build!
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